Welcome to the Comparative Opinions podcast! This week hosts Holly and David reminisced about their time playing World of Warcraft, and go through a list of the various considerations which go into playing another MMO (Massively Multiplayer Online Game). And by another, we mean getting back into WoW. Are you still playing? Let us know!
Recently David and I have been intrigued with the recent release of the Legion expansion for World of Warcraft and it has gotten us thinking about playing again. We stopped playing over 5 years ago and have not looked back until recently. As we started looking more at playing World of Warcraft there were more and more things that kind of reminded me of what a drug dealer might do to get someone’s business again – and keep it.
As a quick disclaimer I understand that World of Warcraft can actually be addictive to people and there are some people who take it too far. This is meant to be a tongue in cheek look at our own journey potentially being drawn back into the fold.
We’ve been thinking a lot about World of Warcraft lately – more on that to come – but that had me looking back for related posts. I found this incredibly long essay about where games have gone with specialization of roles in role-playing games. Interesting to consider now a couple of years on – with D&D 5th Edition out and as a return to the older style of the game, and with Final Fantasy XV coming out and seemingly action-styled like Lightning Returns. Or to consider a game series like Dark Souls, which I have been playing a bit again lately, where with only one character to control – and the odds stacked heavily against you – you need to be ready for anything! If this all sounds interesting to you, I think my discussion holds up so give it a read! And just to warn again, it’s a long one!
This is a post idea I’ve had for a long time. My initial thought is this: lately I feel like there has been an increasing move towards specialization in characters in role playing games (RPGs). Meaning that before you often had characters who needed to be able to handle a multitude of situations, need to be able to heal and do damage and take a hit – all in one character, or all in each character.
However, that has been decreasing of late. Instead, we see the rise of roles like Tanking, Healer, and DPS. You see it in party-based online situations especially, and with the rise of MMORPGs, there’s a lot of this going on online and in big-name games people are putting a lot of time into. However, a further place you see this happening was in Dungeons and Dragons 4th Edition, which was built to in many ways play like an MMO.
So I will look a bit at both of those – MMOs and D&D 4th Edition – but what really has me thinking about this is that I now have an even better case study. the Final Fantasy games. In Final Fantasy XIII, they hit the most specialized that they ever have; however, in breaking away from that in Lightning Returns, they are moving back to a place where you have far more control over customizing your character. So have we hit the far extent of the trend? Are we moving back away from specialization? That’s the question I will close with!
Last month, we had three great posts about the new big phenomenon – Pokemon Go. I’ll include a link to each of these at the end of this post. But it’s been a month and a half or so of the game now… where is it now?
I think it’s lost a lot of people, certainly a lot of daily constant play and obsession. It certainly lost Holly and I. On the other hand, I know of people (like podcast hosts I hear from) who are still playing, or in fact one at least who hasn’t returned to podcasting yet because of the game.
In many ways, it sounds like an incomplete game, with plans for future features. During this time, they were working on rolling out internationally and dealt with some of their big initial problems. It’s like the initial release of a game like World of Warcraft – big group expecting it, big group at the start, more than they expected. And the growing pains to go with that. We got into that game much later, which is a good time to get in, because those early growing pains can be difficult.
Sophie Turner as Jean Grey was one of the better parts of the film.
So Holly and I lined up babysitting such that we made it to see X-Men: Apocalypse last weekend, and Warcraft this weekend. Expect reviews to come, but! we know there are a lot of reviews out there. A lot of mixed reviews. A lot of bad press and negative critical response.
We wanted to say that, if you are a fan of one or the other, of the X-Men or of the world of Warcraft, go see the film.
As far as we were concerned, Apocalypse was amazing and fulfilled what we wanted to see with the movie. We got emotional, we had fan feels and squees, it was great.
This was a great character we weren’t quite expecting: Garona.
Warcraft was one of the few movies we’ve seen in 3-D that we would say seeing it that way was worth it. We had trouble telling what was computer graphics and what wasn’t! The Orcs were really well done. All sorts of great locations, too – we wished they had given us more text to say where all they went, because it was all over Azaroth.
We got all sorts of WoW feels from it. And the story was definitely one written within the universe and not an outside interpretation.
I’ll drop in a couple of trailers after the jump, but really, go see the movies!