Week in Geek, episode 6, recorded 9/27/17. News since last recording, including: first trailer for the new Tomb Raider movie; James Cameron, Avatar 2, and a new Terminator movie, oh my!; ABC and Inhumans and Agents of SHIELD; and Assassin’s Creed Origins and the reported “Discovery Mode.”
We previously discussed James Cameron and his Wonder Woman comments on Episode 2.
I am currently in the middle of playing Fallout 4 and it is the furthest that I have made it in any Bethesda game so far. My biggest problem often is that I get distracted by the side quests or I get so overwhelmed with what it is possible to do that I just never seem to get anywhere. My problem is that I like to complete all the quests and find all the things, which could practically take forever in most Bethesda games.
In Fallout 4 they have really given me a sense of purpose both in the main mission and with the side quests. The people of the Commonwealth trying to carve out better lives for themselves and their family. Then there are all the people, creatures, and things trying to make those lives a little more difficult. It is driving me to want to do more, but it can get so easy to get distracted. I am curious how much further I need to go on the main quest because there are so many other things that can be done! For someone who likes to complete all the quests it is a real struggle.
Currently I am playing Kingdom Hearts 1.5 HD which is just a fancy way of saying it is the re-release of three parts of the Kingdom Hearts franchise. I love these games because they combine Disney and Final Fantasy, which are some of my favorite things. Playing through the re-release got me thinking about what makes a game replay-able.
There are some video games that I really could care less about going through the story again and others that make me excited to go through again. There are some elements that make going through the story again interesting, including time and decision power. Sometimes if the game is released again they will add elements to make the story interesting or challenging again, such as new monsters and offsetting the experience in some way. At the same time most of the game tends to be the same. So what opens up the possibility for replay with a game? Continue reading →
So, as I have been seeing aspects of Lightning Returns, my brain has been turning to mashups of different plots with this, comparisons to other Final Fantasy games, and other things.
Helping my case, they seem to have dived right in to other games, with outfits and schema (the job system) based on other SquareEnix games – mostly other Final Fantasy games, but also Tomb Raider. So, thank you for helping my case.
And then, just to help a bit more, they built in screenshot-sharing functionality, through Twitter and/or Facebook. Is this going to be dangerous? Indubitably. But it also makes these screenshots easy to find and share with others. So I took a few, found a few on their site, and many more from around Twitter, and thought I would share. My comparisons are perhaps tongue-in-cheek, but the screenshots show a game that is going to fascinating to experience once it arrives.
You can tell the screenshots in this post from social media because they have the copyright information embedded in them.
With the onset of the new year and the end of the old David and I decided that we were going to spend some time reflecting on 2013. There were some great things that happened in 2013. We saw some great movies, read some great books, and played some amazing games. David and I decided we wanted to share some of our best of 2013. Now these are all things that we experienced for the first time in 2013, this does not necessarily mean that they came out in 2013, but that is because with books and comics we are not always the best about keeping up with current trends. David will be sharing his opinion tomorrow, but here is my best of 2013. Continue reading →