Tag Archives: Neil Gaiman

Summer of Sandman – First Impressions of Preludes & Nocturnes

While there’s now rather a lot about Sandman here on Comparative Geeks, it’s not a comic series that either Holly or I had read before. Not from a lack of interest – for me at least, it had to do more with figuring out where and how to jump in. There’s so many editions and reprints at this point, giant collected volumes and such…

Sandman covers by Dave McKean. Collage discovered at The Book Wars

Sandman covers by Dave McKean. Collage discovered at The Book Wars

Even getting it from the library like I did, I had the option of the smaller trade paperbacks, or the much larger Absolute Sandman. Deciding (accurately) that I probably wouldn’t be reading it super quickly (#GeekBaby), I got just the first volume, titled Preludes and Nocturnes.

I don’t feel like I have a whole lot to say about it, especially as there is much more in-depth Sandman discussion elsewhere on the blog. So let me spend a moment to reflect on my experience as a first-time reader of this comic, rather than hashing out the comic itself.

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Summer of Sandman: Favorite Places

Gaimain’s Sandman series is built as much in image as in word, the artistic renderings of characters and places adding texture and depth to the story–as is the nature of a good comic series. And the material is what Gaiman and the artists excel at: constructing fantastical worlds.

We are always aware of *where* we are in the series. Setting matters, and it’s exquisitely rendered. Sometimes, the space is terrifying: it’s the depths of Hell or the worst of nightmares. But sometimes it’s beautiful, intoxicating, and uncanny. Here are some of my favorites in the series:

Sandman covers by Dave McKean. Collage discovered at The Book Wars

Sandman covers by Dave McKean. Collage discovered at The Book Wars

1. Fiddler’s Green.
Fiddler’s Green is both a place and a person (you’ll find him as Gilbert on my list of favorite Sandman characters).  As a place in the Dreaming, Fiddler’s Green recalls the maritime folklore of a place for sailors, a beautiful, pastoral resting place for those who’ve sailed the seas.

2. Dream’s Library.
As a book lover, there are few things in the world of the Dreaming that have more pull for me than Dream’s library. Inside the library are all of the books that have been dreamed but never written, and they are cared for by Lucien. I’d love to pick a cozy chair and just read and read and read.

3. World’s End: A Free House.
In the frame story for World’s End, travelers are drawn to a mysterious inn and, like Chaucer’s Canterbury travelers, they begin to tell tales. The inn itself is a sheltering place during reality storms–this one ushered in by the death of one of the Endless. The array of people and the old-world feel make this one of my favorite spots in the series.

4. The Boarding House.
In The Doll’s House, the second Sandman collection, we spend much of our time in a boarding house with an eclectic set of inhabitants: the dream vortex Rose Walker, Gilbert (aka Fiddler’s Green), the Havisham-like Chantal and Zelda, Hal (who is both the landlord and a nightclub performer), and Barbie and Ken. The boarding house works as a way to bring together a diverse and fascinating set of characters.

5. Faerie.
We don’t actually see much of Faerie, but what we do see is beautiful. It’s largely based on A Midsummer Night’s Dream, with Titania as its queen and gift-giving as its currency. Like the best of faeries, the realm and its inhabitants are magnetic and dangerous.

6. The White Horse.
In 1389, Dream met a man named Hob Gadling who swore never to die . The White Horse became their annual meeting place. We see the place change, take a few new names, and eventually deteriorate, reminding us of the breadth of the story and the longevity of the enigmatic Hob.

7. Dream’s Castle.
Dream’s throne room is beautiful—and so is the rest of his home. It’s guarded by a gryphon, a wyvern, and a hippogriff, and it is the heart of the Dreaming. Like its owner, the castle is but an aspect of dreams, if a beautiful one.

8. Death’s Apartment.
Death is perhaps the most human of the Endless, and though we don’t see her domain, we do see her apartment. Yes, Death has an apartment. There’s a floppy hat collection, goldfish named Slim and Wadsworth, and a big comfy couch. It sounds a lot like a place I’d want to have coffee.

9. Barbie’s Dream World.
Barbie is one of the residents of the Boarding House. Later in the Sandman run, in the collection A Game of You, the rich fantasy world that Barbie creates in her dreaming takes front and center. Barbie’s dream world is a fantasy land threatened by the villainous Cuckoo and inhabited by some of the most interesting characters in the series.

10. The Soft Places.
Soft places are spots where the boundary of dreaming and waking are malleable. They are places where Marco Polo can encounter inhabitants of the Dreaming, where historical figures meet dream figures and nothing is terribly certain.

11. The House of Mystery.
The House of Mystery is both in the Dreaming and the waking world, somewhere just north of Louisville. The architecture of the house and its interior change from time to time. It’s the home of Cain, and it sits close-by The House of Secrets, the home of his brother Abel.

12. The House of Secrets.
The House of Secrets is the domain of Abel, and like his brother’s home, it exists both in the Dreaming and the waking worlds. The house moved itself to the other end of the graveyard where The House of Mystery sits, and the two houses are mirror images of one another.

13. The Garden of Forking Ways
This is Destiny’s realm, and we’re not there often—but when we are, it’s phenomenal. Blind Destiny walks the labyrinthine paths of the garden continually, and there seems to be no end to its paths.

Summer of Sandman: Favorite Places

Sandman covers by Dave McKean. Collage discovered at The Book Wars

Sandman covers by Dave McKean. Collage discovered at The Book Wars

The Thursday 13 is a meme that Part Time Monster does often. I enjoy writing them but don’t have the time to do them every week. When I agreed to blog about Neil Gaiman’s Sandman series here back in February, I decided to sit down and write a few of these.

Here are my 13 favorite Sandman locations. You can also check out my 13 favorite characters and my favorite stories.

1. Hell — Described as a warped reflection of The Silver City. Visually, it’s a horrific landscape of twisted flesh with rivers of various bodily fluids. Dream comes into possession of the Key to Hell at an important point in the series, and it has diplomatic repercussions. Death describes Hell as “the most valuable piece of psychic real estate in the universe.”

2. The Necropolis Litharge — The ultimate mortuary. An entire city on another plane devoted to disposing of its clients’ remains in a dignified manner according to their last wishes. The citizens are apprenticed from a young age and those who don’t develop the skills to qualify for citizenship are sent out across the worlds to become great morticians. Citizens sleep on stone slabs, are fed by offerings from clients, and are clothed in garments left behind by the deceased.

Denizens of Litharge performing an air burial. Image via Comixology.com.

3. Faerie — Just Faerie. It isn’t featured in many issues, but I love the artwork and the denizens. It’s connected to various other planes by portal stones which can only be activated with the consent of the King and Queen of Faerie.

4. Fiddler’s Green, aka Gilbert — Described as the heart of the Dreaming. Originally, the place where sailors who die at sea go (though possibly much older). A lush, green place populated by animals where music is forever playing. Incarnates itself as Gilbert and has an adventure in the waking world early in the series.

5. Nowhere — This is actually a place. There’s a panel in Brief Lives in which Dream and Delirium are traveling, and they’re standing together against a white background. Delirium asks where they are. Dream replies “Nowhere.”

6. Destiny’s Garden — The bulk of Destiny’s realm is garden with ever-branching paths which everyone walks. Every decision everyone ever makes represents a branch in the path. The centers of all the labyrinths that ever existed or ever will intersect in the Destiny’s Garden.

7. The Earth of Boss Smiley — Featured in a stand-alone story in World’s End. Boss Smiley is the prince of this Earth, and functions as both God and the Devil. He’s drawn as a man in a suit with a huge smiley-face head. He has a Heaven which people go to after they die and sing his praises.

The Threshold. Image via Comicvine.com.

8. The Threshold, the Fortress of Desire — Desire’s realm is a Fortress surrounded by empty mist. The fortress is a colossal statue of Desire himself/herself with accurate internal anatomy. It’s described as having eardrums the size of ballrooms. The circulatory system is corridors, and you could wander them your whole life without once re-tracing your path. Naturally, Desire lives in the heart.

9. The Library of Dream — An important part of the Dreaming. Contains all the books that were never written. That’s quite enough to warrant a place on this list.

10. The World’s End Inn — An inn that belongs to no world, where travelers take refuge when something so cosmically huge happens that it sends ripples across time and through the various worlds which disrupt the order of things. Having taken refuge, the travelers then tell stories to pay for their drinks.

11. The Land — A dream-skerry. Basically, a self-contained dreamworld represented as an island just off the Nighwtward Coast of the Dreaming. Setting for much of A Game of You. Dream functions as its creator deity.

12. The Soft Places — Places where the Dreaming touches the waking world. The center of the Gobi desert is one such place. Mortals can get lost here and wander for centuries without aging. Dream comes to the Soft Places to think from time to time. He encounters Marco Polo here at a pivotal moment early in the series, and an exiled Chinese civil servant in one of the final issues.

13. The Realm of Despair — A realm of mist, with rats scurrying around under foot, hung with endless mirrors. The Realm of Despair is the space behind every mirror. Despair of the Endless peers into the mirrors and whispers to people in moments where they are trying to decide whether to recover from some catastrophe, to lose all hope, or to take their own lives.

Want to join us for #SummeroOfSandman? Here’s how: Write a blog post about Sandman between now and Aug. 1. Long or short, any format. Share your link with us on a Sandman thread here or on Twitter using the hashtag #SummerOfSandman. It’s that easy.

Summer of Sandman: Favorite Stories

The trouble—and delight—of the Sandman comics is how many stories they hold. I don’t just mean that there are the original 75 comic issues and several spin-offs and additions to the series. I also mean that there are a lot of *stories* in there. There are many characters in the series, many plots running here and there, doubling back or halting at varying times.

That may just be the nature of a series which has, for its main character, an embodiment of Dream. For what are dreams but stories? And Neil Gaiman is a master storyteller who was supported by a lot of masterful artists, producing texts that are dizzying and not unlike the TARDIS—bigger on the inside than the outside.

With that caveat, here are 13 of my favorite Sandman stories. I’ve mostly chosen stand-alone story issues, and when I’ve chosen a large story arc I’ve chosen the volume rather than a single issue, so there’s somethings here that you can read even if you’ve Never Read Sandman (hint: Go read Sandman!). They’re more-or-less grouped by publication to make things easier.

Sandman covers by Dave McKean. Collage discovered at The Book Wars

Sandman covers by Dave McKean. Collage discovered at The Book Wars

1. Issue 8, “The Sound of Her Wings.”
This is very early in the series, and it’s where everything began to fall into place, I think. We’re introduced to Death, here, and she’s somehow more cheerful than Dream. She’s beautiful, and she’s comforting–but she’s also a bit spooky.

2. Issue 18, “A Dream of a Thousand Cats.”
This one is just really quite fun. Murdery fun, in that same way that cats always seem to be a step away from killing you but are too cute to do it. It’s part of the collected volume Dream Country, the third collection in the series–a of stories totally independent of the series’ overall narrative.

3. Issue 19, “A Midsummer Night’s Dream.”
In the same volume is this gem. Shakespeare made a deal with Dream: in exchange for inspiration, Shakespeare would write two plays for him. The first of these is A Midsummer Night’s Dream, and in Gaiman’s tale we see Shakespeare put on the play for an audience that includes Titania, Oberon, and Puck—it is a gift from Dream to Titania.

4. Issue 29, “Thermidor.”
This story is another in a volume of single-issues stories, Fables and Reflections, the sixth collection in the Sandman series. In this story, Lady Johanna Constantine saves the head of Orpheus and ends the Reign of Terror during the French Revolution in the process. It’s a dark tale, but a very good one.

5. Issue 31, “Three Septembers and a January.”
This is the mostly true story of a fellow named Joshua Abraham Norton, the only Emperor of the United States. Gaiman based the issue partially on Norton’s life. The story showcases the rivalry between Desire and Dream and, in doing so, underscores the damage that Destruction’s departure caused. It is also collected in Fables and Reflections.

6. Issue 38, “The Hunt.”
This is a sort-of folktale, also collected in Fables and Reflections. An old man tells his granddaughter a story that happened many, many years before. The story concerns a young man who decided to find the beautiful daughter of a Duke after obtaining her portrait and what happens on the way. This is a fascinating one, full of subtle underpinnings in both language and art.

7. Issue 50, “Ramadan.”
This is a tale that made my heart ache, it’s so beautiful. We’re in Baghdad, and the city is a glittering wonderland. The Caliph offers the city to Dream in exchange for its preservation; and like all deals with Dream, like all magic, in fact, there is a cost. “Ramadan” is a fantastic ending for Fables and Reflections.

8. Issue 55, “Cerements.”
This is the final of the tales told by travelers in World’s End, the 8th of the Sandman series. The collection is situated within a frame story–travelers have been driven into The World’s End: A Free House, one of the inns that provides shelter during reality storms. The story is told by Petrefax, who is from Litharge—a city of death that provides multi-cultural burial and death sacraments. His is a tale of tales—he relates three stories he heard during burial rites and rituals, and it works extremely well as a build-up to the final issues of Sandman.

9. Endless Nights, “The Heart of a Star.”
This is from an off-shoot of the original series, a book that Neil Gaiman and various artists collaborated on to write a story about each of the Endless. “The Heart of a Star” is Dream’s story; it is also one of the earliest stories in the Sandman universe. Dream is in love with a star, Killalla, who he brings with him to a meeting in the cosmos. The story takes place sometime just after the universe became habitable, and it allows us to see the beginning of Dream’s rivalry with Desire.

10. The Dream Hunters.
This volume is actually an addition, published three years after the original Sandman run. It is the tale of a Japanese monk and a fox spirit, and it is breath-taking.

11. The Doll’s House (Issues 9-16 collected)
This is the second volume in the series, and it’s where I think the story really begins to find its voice and presence. This collection is held together by Morpheus’s search for the dreams that left during his absence and his efforts to quell the dream vortex that threatens all of Dreaming.

12. A Game of You (Issues 32-37  collected)
Barbie is a divorced woman with a crumbling fantasy world. In the wake of the dream vortex, the Cuckoo is now threatening Barbie’s dream life. The Cuckoo is a monstrous creature, and her antics threaten to spill into reality. And although most people seem to like this one the least, I love it perhaps the most of all the collections.

13. Brief Lives (Issues 41-49 collected)
This is one of my favorites of the collections. It features Delirium on the page more than any other story, and she’s a personal favorite. This is also where we first meet Destruction, the prodigal brother who left the Endless. Delirium enlists Dream to help her search for Destruction, and the quest is both surprising and enlightening.

Summer of Sandman: Favorite Stories

Sandman covers by Dave McKean. Collage discovered at The Book Wars

Sandman covers by Dave McKean. Collage discovered at The Book Wars

The Thursday 13 is a meme that Part Time Monster does often. I enjoy writing them but don’t have the time to do them every week. When I agreed to blog about Neil Gaiman’s Sandman series here back in February, I decided to sit down and write a few of these.

Here are my 13 favorite Sandman stories. I’ve also got a Thursday 13 coming on my favorite places from the series, and you can read my 13 favorite characters here. The numbers are original issue numbers, and they are ranked in order of publication.

1. “The Sound of Her Wings” – (8) Features the first appearance of Death in the series. A single-episode story that occurs as a sort of epilogue to Dream’s imprisonment, escape, and re-establishment of his realm. This is first story where we see the Endless interacting with one another as emotional beings.

Dream and Death, feeding pigeons. Image via Comicvine.com.

2. “Collectors” – (14) Features the first appearance of The Corinthian. It’s an episode of The Doll’s House that occurs at a serial killer convention. It’s fabulous.

3. “A Midsummer Night’s Dream” – (19) The real story of Shakespeare’s A Midsummer Night’s Dream. Explains why that play and The Tempest are so different from the rest of Shakespeare’s work. Won the World Fantasy Award for short fiction in 1991 and touched off a controversy. There’s a possibly-apocryphal story that the room fell silent when the award was announced. Then Harlan Ellison laughed like a maniac.

4. Season of Mists – (21 to 28) Lucifer empties Hell, abdicates his throne, and gives Dream the key to dispose of as he will. Asgard, envoys from the ancient Japanese and Egyptian pantheons, emissaries from the courts of Faerie, Order, and Chaos, and a host of others show up on Dream’s doorstep. Diplomatic hi-jinks ensue.

Lady Johanna in “Thermidor.” Tell me you don’t want to read these stories. Just tell me. Image via goodreads.com

5. “Thermidor” – (29) Dream sends Lady Johanna Constantine to revolutionary Paris on a secret mission which I can’t explain, because spoilers. She interacts with many historical figures, including Thomas Paine, and accomplishes her mission. She is also instrumental in ending the careers of Robespierre and Saint-Just.

6. “Three Septembers and a January” — (31) Explains how the career of His Majesty Joshua Abraham Norton, the one and only Emporer of the United States, came about.

7. Brief Lives – (41-49) Delirium decides to go looking for her brother Destruction, most-loved of all the Endless, who abdicated his realm sometime in the late 16th or early 17th Century and declared he was no longer a member of the family. After Desire and Despair refuse to help her, she visits Dream. He’s at a moment in his life where he needs a diversion. He accompanies Delirium, and gets more than he bargained for.

8. “A Tale of Two Cities” — (51) A Lovecraftian story from World’s End in which a man wanders out of a real city and into the dream of a city. He eventually finds his way back to the waking world, but is done with cities forever when he returns and ends up retiring to the outskirts of a small hamlet off the coast of Scotland. Because if you can wander into the dream of a city, that means the cities are sleeping. And where will we be if the cities ever wake?

9. “Cluracan’s Tale” — (52) Also a stand-alone story from World’s End, as are the next two. Cluracan is a hard-drinking, omnisexual courtier of the Faerie Queen. She sends him hither-and-yon across the planes as her diplomatic envoy. The Internet will tell you that the word “Cluracan” is associated with “Leprechaun.” This is a simple tale of adventure and prophecy that shows you exactly what happens to corrupt officials who mistreat envoys of the Seelie Court.

10. “The Golden Boy” — (54) Tale set in an alternate United States in which first generation youth voters change the constitution to allow the election of a young president. They elect Prez Rickard, and he becomes a Messiah figure with a tiny bit of help from Dream and Death.

Prez celebrates his election to the Presidency. Isn’t he beautiful in a stereotypical way? Image via comicvine.com

11. “Cerements” — (55) A story set in The Necropolis Litharge which explains how Litharge functions. Also, it’s quite a spooky tale, and Litharge is important to the plot.

12. The Kindly Ones — (57-69) Dream .v The Furies. That’s really all can say about it without going massive on the spoilers. Possibly a subversion of tragedy. If so, Gaiman is making a point about justice. Or maybe about Justice.

13. “Exiles” — (74) The penultimate issue of the original run. Occurs in the Soft Places. It involves an exiled Chinese civil servant, a kitten, Dream, and a centuries-lost Roman cavalry unit.

Want to join us for #SummeroOfSandman? Here’s how: Write a blog post about Sandman between now and Aug. 1. Long or short, any format. Share your link with us on a Sandman thread here or on Twitter using the hashtag #SummerOfSandman. It’s that easy.