We didn’t really plan on what to talk about, but we were sure that there was enough to talk about with Borderlands the Pre-Sequel that we could both write a post about it! So yesterday Holly wrote her first impressions, and I was going to add mine today.
We’ve talked about it before, and more recently, but we do really love the Borderlands games. At first look: ridiculous. But then you see that they are split-screen cooperative, which is a dying breed in console gaming. Then you see that it is an RPG – a treasure-hunting, random-loot-generating, skill-tree-having, Diablo-style RPG. And I love those!
And while it is a shooter, and a somewhat violent one at that, with cell-shaded graphics and completely unrealistic villains and situations, you’re not in the thick of it quite like you are in the really hyper-real shooters these days. The developers also love their community – coming out with a constant stream of substantial DLC (we’ve already bought the Season Pass for this one!), and using social media to distribute unlockables to everyone. And they decided with this game to stay on the “older” generation of consoles, rather than move on to the new ones – because that’s where their fan base was.
So that’s why I was excited for the game… what have I taken away from it, other than what Holly’s already described?