After a break from video games due to life, and after having this game for quite a while without playing it… I have to say, I’m really enjoying this one. Even as I am utterly grossed out by the Bloodflies, and even though I’m not sure I like my first choice for unlocked ability (I picked one that works like Mirror Image, and illusions aren’t the easiest thing to work with…), and even as I’m still trying to decide whether I want to put the work in for a non-lethal playthrough… I’m having fun.
Dishonored is slowly coming back to me – it’s a stealth game, but also one where you might actually explore and go everywhere, collecting items and such. In a game like Deus Ex you might miss whole areas or regions of a map because you stealth or bypass past them; in Dishonored, there’s more of a thought that you go to these places. There are collectibles to get, and the Heart to track the most important of these down. You don’t collect standard Experience Points, either – you collect Runes towards unlocking additional abilities and upgrades. So the exploration and collection is key.
Anyway, I have some things to do, and I’ve been playing, so… I’ll leave you with this fun live action trailer for the game.
We got out X-Box One set back up! Which means, it was time to dive back into games. After a few minutes in Mass Effect Andromeda, the long break has me cooled down on the game. Meanwhile, in between while catching up on my X-Box magazine, I read a lot of great reviews of Dishonored 2. Since the game was here and available, I decided to load it up!
Over 50GB later, I could play!
Yeah, it’s kind of like that. I actually am not far enough to have run into the Outsider yet, the supernatural being who provided you with powers in the first game. Which means I’m in the rough starting point of the game, where you’re trying to work your way through a world designed to be played with magic powers. Holly had trouble recently in the early stages of Dishonored, which reminded me that the challenge of not having the abilities was real.
Speaking of challenge… I wrote a review of the first game talking about how the difficulty of the game really had more to do with your personal choice of approach than anything they program in. Apparently, I was not alone in thinking this – you can play on pre-set difficulty levels, or you can customize your own difficulty level. There’s sliders for a huge number of in-game elements, to tweak your challenge. Combined with two protagonists to play the game through with, and this game seems like it has a lot of options for replayability.
However, I’m going with perhaps the most obvious for now. Going with a preset difficulty level (went with Hard), and playing Emily instead of Corvo. And I’m trying for a non-lethal game again, although perhaps I should save that for a Corvo playthrough – since I succeeded at non-lethal with him before, carrying that through to the new game has a nice roleplaying feel to it.