Welcome to the Comparative Opinions podcast! This week, on the heels of hearing such positive things about the game Dishonored 2, hosts David and Holly talk a bit about representation in video games, how it’s improving, why it’s important, and why it’s important to celebrate that it’s improving. They are also less than enthusiastic about the upcoming release of Final Fantasy XV.
Currently I am playing Kingdom Hearts 1.5 HD which is just a fancy way of saying it is the re-release of three parts of the Kingdom Hearts franchise. I love these games because they combine Disney and Final Fantasy, which are some of my favorite things. Playing through the re-release got me thinking about what makes a game replay-able.
There are some video games that I really could care less about going through the story again and others that make me excited to go through again. There are some elements that make going through the story again interesting, including time and decision power. Sometimes if the game is released again they will add elements to make the story interesting or challenging again, such as new monsters and offsetting the experience in some way. At the same time most of the game tends to be the same. So what opens up the possibility for replay with a game? Continue reading →
So according to my play clock, at least, I’m 50 hours in to Dragon Age Inquisition. I haven’t noticed what Holly’s has said but I feel like she’s ahead of me…
And while there’s been some plot development for both of us, we then reached the point where the world opens up to you, and you suddenly have access to a whole lot of areas – full of a whole lot of fights and quests. So we were all like:
We’re completionists. Treasure-hunters. Crafters and explorers. Combat tacticians and optimizers. This game has something for all of these impulses – well, more than something. A lot. There’s a lot of world, a lot to do, a lot to fight, a lot to find, a lot to craft…
Having gotten past that, I’m enjoying the game far more. I’ve only really hit on one moment where my past games have even mattered – which is both good and bad. I can leave that alone for now.
So I have created two characters, so I’ll tell you some of my experiences of creating both a melee and a ranged character. I’ll also look at the party and classes, the things to do, and close out with some technical considerations. I’m only a handful of hours into the game, so if you’re looking for a fuller review of the game, I liked this one from IGN. They do a good job talking about the game without spoilers. I doubt I have many spoilers either, I’m too early on!
Hi all! (Will get to Dragon Age in just a couple paragraphs…) Good to be back from vacation. We had a fun time, but it was a long time and it’s good to be home. We tried to keep up on comments over time, so hopefully we didn’t miss any – let me know in the comments below if you’re looking to hear from us about something!
The thing I was most excited about with coming home was Dragon Age: Inquisition. We had preordered it, it arrived, and was waiting for us. Lo! Game was there. I was hoping for my Sunday to be pop, bam, let’s do some playing! I didn’t care if it was Holly or me playing, just to see this game we have been waiting for since the moment we first finished Dragon Age 2. But… there’s not a save game import as anticipated by me in previousposts. So we were stuck going to the Dragon Age Keeponline to get our world set up like we wanted it! So let me regale you with our stories of distress, and talk through what I like about it.