Tag Archives: D&D

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Tabletop RPG Storytime – Comparative Opinions Episode 35

Welcome to the Comparative Opinions podcast! Hosts Holly and David are considering a tabletop roleplaying campaign, and take some time thinking back on game systems and campaigns they’ve played. Reminisce, consider systems, and join in the nostalgia! Let us know what your favorite RPG stories are, or what systems you recommend!

Comparative Opinions is a weekly half-hour-ish podcast hosted on ComparativeGeeks.com. Subscribe for new episodes every Sunday!

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Music is by Scott Gratton: http://freemusicarchive.org/music/Scott_Gratton/Intros_and_Outros

What to do for a new Roleplaying Game?

The thought, the opportunity, to play in another tabletop roleplaying group is upon us. It’s been a while – our last group collectively ran into The Real World and haven’t been able to reconnect. But it’s always a fun thing, and something we would not be opposed to finding time for in our lives.

We were playing a combined in-person and online campaign, and using 4th Edition D&D rules, and online interfaces like Roll20.net. We have a lot of the base 4th Edition books because of this, and that does make the ruleset intriguing to fall back on… however, there are some other inherent problems in the system that I’ve talked about before.

We also happen to still have a bunch of materials for D&D 3.5, still an incredibly popular system. We don’t have anything for Pathfinder – the variant of those rules that is most popular still today. Which means we’d probably want to stay in the D&D realm of things.

And since then, 5th Edition has come out – and has been lauded for its cleaned up rules and re-emphasis on the roleplaying aspect. Combat is fun, but when you really get into it can also take hours. Also, the base rules for 5th Edition are available free online, so we could look into it more and see if we like it before having to invest any more…

Which leaves these three all as viable options. So I thought I would ask you, dear readers, which system you would suggest. Leave your thoughts in the comments below, or at least, vote in our poll!

Specialization in Role Playing Games – Throwback Thursday

We’ve been thinking a lot about World of Warcraft lately – more on that to come – but that had me looking back for related posts. I found this incredibly long essay about where games have gone with specialization of roles in role-playing games. Interesting to consider now a couple of years on – with D&D 5th Edition out and as a return to the older style of the game, and with Final Fantasy XV coming out and seemingly action-styled like Lightning Returns. Or to consider a game series like Dark Souls, which I have been playing a bit again lately, where with only one character to control – and the odds stacked heavily against you – you need to be ready for anything! If this all sounds interesting to you, I think my discussion holds up so give it a read! And just to warn again, it’s a long one!

This is a post idea I’ve had for a long time. My initial thought is this: lately I feel like there has been an increasing move towards specialization in characters in role playing games (RPGs). Meaning that before you often had characters who needed to be able to handle a multitude of situations, need to be able to heal and do damage and take a hit – all in one character, or all in each character.

However, that has been decreasing of late. Instead, we see the rise of roles like Tanking, Healer, and DPS. You see it in party-based online situations especially, and with the rise of MMORPGs, there’s a lot of this going on online and in big-name games people are putting a lot of time into. However, a further place you see this happening was in Dungeons and Dragons 4th Edition, which was built to in many ways play like an MMO.

So I will look a bit at both of those – MMOs and D&D 4th Edition – but what really has me thinking about this is that I now have an even better case study. the Final Fantasy games. In Final Fantasy XIII, they hit the most specialized that they ever have; however, in breaking away from that in Lightning Returns, they are moving back to a place where you have far more control over customizing your character. So have we hit the far extent of the trend? Are we moving back away from specialization? That’s the question I will close with!

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