Tag Archives: Dark Souls

Final Thoughts – Dark Souls


Nope. I can’t do it. Dark Souls just isn’t my cup of RPG. I had decided to pick it back up and try it, having played only a little bit when it first came out. The big difference this time was playing with a strategy guide, which I was hoping would help.

So I read up on combat. On stats an options. I picked the class I wanted, a Pyromancer for fire spells and good combat potential. I read up on dodging and blocking, and on all the important defensive elements of the game.

It’s a game where basically any enemy can kill you, where you’re always at risk. And where there are potential consequences to dying; you have one try to get back your lost Souls (a combination of currency and experience points) and Humanity (used variously in-game, and passively a bonus to your item-find rate).

I reached the first merchant in the game, read up on what he had. I ground out the enemies in the area, getting the Souls to buy everything he had that I could need – starting with a good shield. But the other thing I read was he dropped a katana when killed, and so once I had bought everything, I killed him, and then I ground out the Souls to get the levels needed to equip the katana.

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Dishonored and Game Difficulty

Dishonored offers many choices - such as, should I ever use this dagger?

Dishonored offers many choices – such as, should I ever use this dagger?

I recently successfully completed a Low-Chaos, no-kills play-through of Dishonored. This in-and-of itself is a pretty excellent thing to exist in a game, but is not exactly what I want to talk about here.

I want to talk about a different aspect of the game, one I ran into by starting the game to try it out – and not taking my non-violent play seriously. There was a huge difference which I would like to discuss.

I don’t think I am too spoilery, mainly talking about spells and general game mechanics. So if you are considering the game, you should be safe to read on!

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