This weekend David and I participated in and volunteered at a local gaming con where we discovered a brand new game called Tragedy Looper. This is a great one against many deduction game that really gets the idea of what might happen if you looped back in time to try and change what happened. The only thing to remember is that you have one person trying to make sure that certain things do happen. The great thing is that you basically have a lot of different combinations that you can go through to create the whole script for the game. The players of the game are the protagonists of the story trying to influence a cast of characters, who they are also trying to figure out their true role in the story. Is the character just a regular person or are they the killer you need to stop, and you have only so many days and so many loops of those days to solve the mystery and stop the mastermind. Continue reading
Tag Archives: Board Game
A couple months ago David and I decided to buy the game Goblins Inc because it sounded like fun. The first time we played it it was a blast. I don’t know if I can fully describe what it is because there are so many elements to it. The basic idea is that you are building a robot and then fighting said robot against another player. Now in the following discussion I am going to look at the 2-player rules because that is all we have played so far and understanding the 2-player rules seems like a good step in being able to upgrade to 4-player.
There are 2-3 turns in the game, depending on time and number of players you might consider 2 or 3 turns. Now during the turns there are 2 phases, a build phase, and a combat phase. During each of these phases all players are playing simultaneously. You are both building your robots at the same rate, and fighting each other at the same time. During each of these phases there can be 4 rounds in each phase (which I will explain in more detail for each phase).
I’ve been saying for a while now that I need to write this post, and so the time is now. Because we’ve hit yet another example. Because one by one, the Indexes are going away.
Where are the Indexes going?
By which I mean, the Index section of books. What I’ve been running into has been with gaming materials. So, disappearing from the end of board game rules. Disappearing from the end of strategy guides. When you’re going to take the time to produce a large, written document like this, for people to turn to as a reference, you need an Index! You’re competing with the Internet, and if you make your products hard to use, you will lose people. And they will turn to free alternatives online.
So I’ve seen a few examples, so let me talk you through them, and why it annoys me so!
David and I have talked about a couple of board games that we play on our iPads, but the more we have travelled with them the more that I have fallen in love with them. We have created a considerable collection of board games between our two iPads and the benefits for travel has been incredible. Most travel is just the two of us and having to bring games to try and play, on airports, in airplanes, or even just relaxing on vacation would take a lot of space. The space issue also means that there is a limited number that you can bring. We do still have somewhat of a space issue, but that is just how much we can fit on our iPads.
Now playing on the iPad is very different from playing the normal board game. So if you have the ability to play the physical board game there is something about holding the physical pieces or being able to see the whole board which just feels very different. At the same time the convenience of the iPad board games is really amazing. Continue reading