It was such a good game, with solid gameplay, a new sort of environment, solid characters, and including all sorts of problematic elements from the real world and incorporating them. Was it perfect? No, but by golly it was pretty darn good. We’ve talked about some of the things we loved this week, but how about you?
I thought about doing a poll, but again with spoilers, I feel like a poll even would give away things! So comments, then. What did you like about Bioshock Infinite? Or, if you didn’t, if you walked away or never picked it up, why’s that? Let us know!
Ah, the Lutece Twins. Some of the more interesting characters not only in Bioshock Infinite, but in video games in general. In part, by the end of it all, you still don’t know who and what they are. As The Doctor might say, wibbly wobbly, timey wimey.
So I’ll explore what we see of them in the game. But it’s more than that, my interest is more, the connection. Because the Lutece Twins remind me of something else, remind me of absurdist plays. They remind me of Rosencrantz and Guildenstern, and Rosencrantz and Guildenstern are Dead.
One part character study, one part absurdist play comparison, this is what I have for you. The Lutece Twins both fill a story and plot purpose, but exist as an interesting result of that plot, of the quantum mechanics that make the game so interesting. Spoilers ahead!
Elizabeth as a character in Bioshock Infinite is pretty interesting. At first she comes across as a typical damsel in distress. There is even some worry that the whole game will be a huge escort quest, which did not look appealing. Then you meet Elizabeth and there is so much more to her. As you progress some of the initial things is that you are not escorting Elizabeth, you need her just as much as she needs you. Her abilities and the fact that the game itself does not give her a health bar gives her a unique position. At the same time she is a vital element in the story.
Her characterization is also interesting through out the game. She starts out seemingly naive because she has been so sheltered from the world. She wants to escape, but at the same time she knows that the Songbird will never truly let that happen. As the story progresses we see her personality change and grow. As she sees more of the world she becomes hardened by the situation around her. The progression that they take Elizabeth on definitely ties with the various story reveals throughout the game. (Spoilers for Bioshock Infinite after the jump) Continue reading
It’s a big topic with this game – religion. It’s one of many real-world and historical issues that they decided to tackle and include in the game, along with other big topics like race, class, and ideology. They made the religion important, made it matter. Of course, they also pretty much made it a cult of personality for their leader.
However, the question of religion in regards to Bioshock Infinite is bigger than just religion in-game. People had reactions outside the game to the religious situations – situations that hit you within moments of arriving in Columbia. Minutes into the game, there were people too uncomfortable with it to move on.
And maybe they did eventually move on. This is a topic I’ve wanted to write about since last year – but we were avoiding the spoilers. And I wanted to see where it went – and I was not disappointed. So I want to talk about both the real-world reactions to the inclusion of religion, and the internal events and existence of the religion!