Welcome to the Comparative Opinions podcast! You know when you reach the point in a video game where you find yourself doing something very different from the rest of the game? Well, that’s what hosts David and Holly talk about this week, citing some examples of when games have done it wrong, and when they’ve done better!
David and I recently picked up Batman: Arkham Origins for Xbox 360. I have played through both Batman: Arkham Asylum and Batman: Arkham City and loved both of them. The interesting thing about the first two games is that they flow really nicely from one story to the next even though they are very different situations. Starting in the asylum and then moving in to a larger city really expands the world that you are dealing with. Then in Batman: Arkham Origins we are actually taking a step backwards to see where it all began.
The other interesting part is that this game is being made my a different company. The first two were made in part by Rocksteady and this one is made by WB Games. I was interested to see what that would mean for the game. The previews looked so well done, but part of what made the first games interesting was the combination of the story and the fighting controls. My general first impression is that the game is keeping a lot of same control elements and side questing that I remember from the first games. I am enjoying it so far, but there have been some details that have stood out, both good and bad. Continue reading →