With my upcoming appearance on the Trollbloods Scrum, well, I’m thinking a lot about Hordes, and my Trollbloods army. Rather than stop myself and write something else, it seemed like time for one of my occasional Warmachine & Hordes articles. I’ve been thinking about doing these more frequently – “Warmachine Wednesday” has a nice ring to it, since alliteration is all the rage online…
If you’re new to the site because of my appearance on the Scrumcast, welcome! (I remembered to plug the site while I was on the ‘cast, right?). I tweet about the game occasionally @CompGeeksDavid (also my forums handle). And write about it occasionally. And I want to interview my former PG about his experience at Lock & Load, so when we catch some time for that it’ll be part of our podcast, Comparative Opinions (here’s the last time I interviewed him). And you should be able to find all my posts about the game under our Tabletop category (and there’s related tags as well).
For normal readers… yeah, this one may be more of a deep dive than usual. Whereas I often try to talk about the game at a high level, because I’m currently way more into specifics, that’s where I’m going to be writing. I’ve talked about how the game is mainly envisioned now for play in thematic groupings (like the Northkin), and with the Northkin Trolls will now have 4 themes to choose from. So I’m going to go through each of the Warlocks and talk about which theme I think fits them best, and which one is a good secondary, and a few thoughts on each. Like I said, deep dive! Editor’s Warning: Long Post!
A quick breakdown on the 4 themes:
Power of Dhunia: This is the theme based around the Warbeasts in the faction, as well as the various sorcerers and magic users. Troll beasts are quite good, as are troll beast-focused warlocks, and this theme is very popular and good.
Band of Heroes: This is a theme based around the elite, hearty Trollkin infantry. It also allows some of the other excellent melee infantry. It’s basically just a bunch of melee, so any guns you want need to come from beasts or your warlock. It has a distinct advantage in removing destroyed enemy models from play, stopping a whole host of abilities – basically, when they kill you, you’re just dead and gone. Not a bad rule for the elite trolls!
Kriel Company: This is a newer theme, based around the various shooting Trolls. These are not considered super great, but you can bring a bunch of them in the list and it tends to have the largest number of models and attacks you can fit into any one theme. There are several ranged support warlocks, and there’s promises of new models in the works (like the Pyg Lookouts) which will hopefully all focus on support. Because you generally play with two lists, I like this one as a counter-point to a melee force.
Storm of the North: The upcoming Northkin theme force. With the other three highly focused, this list feels like a generalist in comparison. I think it will often have a solid mix of melee and ranged, of warbeasts and infantry and often a battle engine. If the change sticks to make all of the infantry in the list Northkin models, there’s a lot of list building potential here. Several excellent support pieces tie the whole thing together with great buffs. It doesn’t seem overly strong, but it does seem well balanced for a lot of potential.