Daily Archives: April 19, 2013

Changing the Plot – A Game Idea

Last week I wrote a post about what I called The Hero’s Progress, and I took issue with a couple of the parts of the Hero’s tale – namely, that the Villain takes something precious from the Hero and just kind of locks it away to be saved later, and that, meeting the Hero, the Villain lets him or her walk away from the encounter.

Today I’d like to consider a problem with a different part of the Hero’s Progress – the thought that the Hero gets to progress through their journey through a series of increasingly difficult challenges. This is certainly how game design works – things get harder, you level up, things get harder, you learn some things and improve, so things get harder… But is this realistic or make sense?

So, I am going to consider this question for a moment, and then I am going to present a story idea for a game that would break that mold: The tale of the wizard Merlin.

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